Last week our little hard mode team (put together for Ulduar 10 hard modes) threw themselves at the Vezax hard mode for a couple of hours. We learned a lot but were unable to down the General. Yesterday we were at it again. We warmed up with a speed kill of Ignis which was probably our smoothest ever. I tanked Ignis and our warrior tank took care of the adds.
We moved on to the Descent of Madness, cleared some trash and then started on Vezax. Our first attempt had some problems that cropped up during the Animus phase - when kiting Vezax in the that phase we had some Shadow Crashes hit the melee group (due to kiting) and some ranged (because warnings were not getting through.) Just to clarify, in the hard mode no Saronite Vapors are killed and they coalesce into a Saronite Animus, a mob with 1.6m health that needs to be killed while still dealing with most of Vezax’ normal abilities. Our second attempt went really smoothly, we had Vezax down to less than 20% when the Animus spawned, we finished the Animus with no problems and downed Vezax – another step closer to Rusted Protodrakes.
Next we faced an Old God – Yogg-Saron. Our guild had not managed to kill Yogg on either 10 or 25. We’ve had some attempts on Yogg in the past. I thought we lacked either healing or coordination then but now I think we lacked the melee dps/experience to take out the brain room in the second phase. Experience there really is the key. We probably had more than enough dps all along. Most of our attempts last night were effectively spent learning the portal/brain room – getting that right is what made it possible for us to beat the encounter. Once we got that down (literally the first time we reached phase 3) we downed Yogg-Saron as well.
Three achievements remain – Flame Leviathan with four towers up, Firefighter (Mimiron hard mode) and Yogg-saron with only 1 keeper assisting.